Post by Balthazar on Feb 27, 2009 19:59:41 GMT -5
Hello there!!!!
ill explain:
Halo Wars is a real-time strategy (RTS) game built specifically for the Xbox 360 console. Players manage resources and create and maintain buildings and armies to complete objectives. There are two playable factions, the human UNSC and alien Covenant, with their own units, strengths, and special abilities. Players establish their armies by building and expanding bases; it is at these locations that units are trained and upgrades resourced. There are only a few base locations on each scenario or map, making base fortification and defense a key priority. Destruction of a player's last base results in defeat if a new base is not quickly reestablished.[3]
Units are trained, buildings upgraded, and special abilities utilized by using resources known as supplies. Supplies may be found on the battlefield and claimed, but the bulk of supplies are generated by building special structures at bases. The more UNSC supply pads or Covenant warehouses a player has, the more income for use. Some buildings and upgrades may also require an additional resource, "tech", which is managed differently by each faction. The UNSC build reactors, each bumping a player's tech level by one up to a maximum of four. The Covenant build a single temple, where up to three tech levels can be attained by researching Ages. While the Covenant have one less tech level, each upgrade is more expensive, and if a player loses their temple they also lose all the tech until it is rebuilt.[4] Each base has only a limited amount of building room, so players must balance their resource buildings with other facilities, like those used to create vehicles. The number of units and vehicles a player can bring to the field is constrained by a population limit; more powerful units cost more than one population unit. Upgrades can increase the maximum population.
Combat in Halo Wars is balanced by a "rock-paper-scissors" mechanic common in many real-time strategy titles. Ground vehicles are powerful against infantry, infantry is stronger against aircraft, and aircraft are exceptional at destroying vehicles. Each unit has a special ability accessed by using the Y button; for example, human Marines throw grenades while vehicles called Warthogs run over enemies. The humans also have access to their ship, the Spirit of Fire, and its special abilities; these include a powerful coilgun called the Magnetic Accelerator Cannon. In contrast, the Covenant have access to cheap and powerful defensive shield generators, offering their bases a level of protection the UNSC lack.[5]
In addition to normal units, each side can bring one leader to the field, a hero unit with special abilities. Covenant leaders appear on the battlefield in multiplayer games as fighting units with their own attacks and upgrades, while human leaders determine the army's upgrades and specialties but do not appear as physical units. On a unit-by-unit basis Covenant troops are weaker than their UNSC counterparts.[5]
Designed specifically for the Xbox 360, Halo Wars uses the console controller's A-button primarily for selecting units and the X-button for moving to or attacking a target.[6] Selecting a unit gives the player the option of commands and selecting certain buildings brings up a "circle menu", the most important menu in the game,[6] which is used for creating units and buildings and researching upgrades.[6]
ill explain:
Halo Wars is a real-time strategy (RTS) game built specifically for the Xbox 360 console. Players manage resources and create and maintain buildings and armies to complete objectives. There are two playable factions, the human UNSC and alien Covenant, with their own units, strengths, and special abilities. Players establish their armies by building and expanding bases; it is at these locations that units are trained and upgrades resourced. There are only a few base locations on each scenario or map, making base fortification and defense a key priority. Destruction of a player's last base results in defeat if a new base is not quickly reestablished.[3]
Units are trained, buildings upgraded, and special abilities utilized by using resources known as supplies. Supplies may be found on the battlefield and claimed, but the bulk of supplies are generated by building special structures at bases. The more UNSC supply pads or Covenant warehouses a player has, the more income for use. Some buildings and upgrades may also require an additional resource, "tech", which is managed differently by each faction. The UNSC build reactors, each bumping a player's tech level by one up to a maximum of four. The Covenant build a single temple, where up to three tech levels can be attained by researching Ages. While the Covenant have one less tech level, each upgrade is more expensive, and if a player loses their temple they also lose all the tech until it is rebuilt.[4] Each base has only a limited amount of building room, so players must balance their resource buildings with other facilities, like those used to create vehicles. The number of units and vehicles a player can bring to the field is constrained by a population limit; more powerful units cost more than one population unit. Upgrades can increase the maximum population.
Combat in Halo Wars is balanced by a "rock-paper-scissors" mechanic common in many real-time strategy titles. Ground vehicles are powerful against infantry, infantry is stronger against aircraft, and aircraft are exceptional at destroying vehicles. Each unit has a special ability accessed by using the Y button; for example, human Marines throw grenades while vehicles called Warthogs run over enemies. The humans also have access to their ship, the Spirit of Fire, and its special abilities; these include a powerful coilgun called the Magnetic Accelerator Cannon. In contrast, the Covenant have access to cheap and powerful defensive shield generators, offering their bases a level of protection the UNSC lack.[5]
In addition to normal units, each side can bring one leader to the field, a hero unit with special abilities. Covenant leaders appear on the battlefield in multiplayer games as fighting units with their own attacks and upgrades, while human leaders determine the army's upgrades and specialties but do not appear as physical units. On a unit-by-unit basis Covenant troops are weaker than their UNSC counterparts.[5]
Designed specifically for the Xbox 360, Halo Wars uses the console controller's A-button primarily for selecting units and the X-button for moving to or attacking a target.[6] Selecting a unit gives the player the option of commands and selecting certain buildings brings up a "circle menu", the most important menu in the game,[6] which is used for creating units and buildings and researching upgrades.[6]